Roblox developer specialized in
Scripting &
UI Design.
I build polished, exploit-proof game systems â from advanced FPS and
combat mechanics
to seamless inventory and building systems.
đĸ Available for freelance work.
Smooth movement, precise aiming mechanics, seamless animations, dynamic grenade throwing, and fluid melee combat.
Directional animations, sprint, slide, physics-based roll, dynamic FOV/camera bobbing, and full parkour (vaulting, wall-run, wall-climb).
Server-authoritative melee with combo attacks, block/parry, and cinematic finishers. Isolated managers for exploit resistance.
Server-authorized placement validator, personal plot system, grid-placement, and reliable data-saving via custom raycasts.
Exploit-proof hatching, full inventory system, rarity tiers, and an intuitive UI with toggleable grids and search bars.
Precise hit detection, responsive dashes, built-in parry, impactful health/damage system with immersive VFX and SFX.
Aethercore: Custom Services, Signals & States
--!strict
-- ==============================================================================
-- AETHERCORE v2.0 - ENTERPRISE DEPENDENCY INJECTION & SIGNAL FRAMEWORK
-- ==============================================================================
-- Features: Custom Signals, Event Tracking, Topological Sort, Strict Typing,
-- RunService Hooks, State Management & Middleware
-- ==============================================================================
const RunService = game:GetService("RunService")
local Aethercore = {}
Aethercore.__index = Aethercore
-- ==========================================
-- 1. TYPE DEFINITIONS
-- ==========================================
export type Connection = {
Disconnect: (self: Connection) -> (),
Connected: boolean
}
export type Signal = {
Name: string,
Fire: (self: Signal, ... any) -> (),
Connect: (self: Signal, listenerName: string, callback: (...any) -> ()) -> Connection,
Wait: (self: Signal) -> (...any),
Destroy: (self: Signal) -> (),
GetListeners: (self: Signal) -> ({string})
}
export type ServiceOptions = {
Name: string,
Dependencies: {string}
}
export type Service = {
Name: string,
Dependencies: {string},
-- Lifecycle Hooks
OnInit: ((self: Service) -> ())?,
OnStart: ((self: Service) -> ())?,
OnUpdate: ((self: Service, deltaTime: number) -> ())?,
OnPhysics: ((self: Service, deltaTime: number) -> ())?,
-- Signals
RegisterSignal: (self: Service, signalName: string) -> Signal,
GetSignal: (self: Service, signalName: string) -> Signal,
SetState: (self: Service, stateName: string, value: any) -> (),
GetState: (self: Service, sStateName: string) -> any,
ObserveState: (self: Service, key: string, callback: (...any) -> ()) -> Connection
}
-- ==========================================
-- 2. PRIVATE INTERNAL CACHES
-- ==========================================
local services: { [string]: Service } = {}
local isInitialized: boolean = false
local hasStarted: boolean = false
-- ==========================================
-- 3. INTERNAL LOGGER MODULE
-- ==========================================
type LogMessagePrefix = "Info (âšī¸)" | "Success (â
)" |"Warning (â ī¸)"| "Error (â)"
local Logger = {}
Logger.LoggedMessages = {}
function Logger.Log(prefix: LogMessagePrefix, message: string, source: string?)
local formattedMessage =
if source then
`[AetherCore] {string.sub(message, -2)} "[{source}] {message}"`
else
`[AetherCore] {string.sub(message, -2)} {message}"`
table.insert(Logger.LoggedMessages, formattedMessage)
if prefix == "Warning (â ī¸)" or prefix == "Error (â)" then
warn(formattedMessage)
else
print(formattedMessage)
end
end
-- ==========================================
-- 4. FAST SIGNAL CLASS (Custom Event System)
-- ==========================================
local SignalClass = {}
SignalClass.__index = SignalClass
function SignalClass.new(name: string): Signal
local self = setmetatable({
Name = name,
_connections = {},
_threads = {},
_listenerNames = {}
}, SignalClass)
return self :: any
end
function SignalClass:Fire(...)
for callback, _ in self._connections:: {any} do
task.spawn(callback, ...)
end
for _, thread in self._threads do
task.spawn(thread, ...)
end
table.clear(self._threads)
end
function SignalClass:Connect(listenerName: string, callback: (...any) -> ())
assert(typeof(callback) == "function", `[AetherCore] {self.Name}:Connect expects a function`)
self._connections[callback] = true
table.insert(self._listenerNames, listenerName)
local connection = {
Connected = true
}
local SignalInstance = self
function connection:Disconnect()
if not self.Connected then return end
self.Connected = false
SignalInstance._connections[callback] = nil
local idx = table.find(SignalInstance._listenerNames, listenerName)
if idx then
table.remove(SignalInstance._listenerNames, idx)
end
end
return connection :: Connection
end
function SignalClass:Wait()
table.insert(self._threads, coroutine.running())
return coroutine.yield()
end
function SignalClass:Destroy()
table.clear(self._connections)
table.clear(self._listenerNames)
table.clear(self._threads)
end
function SignalClass:GetListenerNames()
return self._listenerNames
end
-- ==========================================
-- 5. SERVICE PROXY & METATABLE PROTECTION
-- ==========================================
local function CreateServiceProxy(ServiceData: {any}): Service
local proxy = setmetatable({}, {
__index = ServiceData,
__newindex = function(_, key, value)
if isInitialized and key ~= "_state" then
Logger.Log("Error (â)", `Cannot overwrite property: '{tostring(key)}' during session!`, ServiceData.Name)
else
ServiceData[key] = value
end
end,
__metatable = "Aethercore Protected Engine"
})
return proxy :: Service
end
-- ==========================================
-- 6. PUBLIC API: SERVICE CREATION
-- ==========================================
function Aethercore.CreateService(options: ServiceOptions): Service
if services[options.Name] then
Logger.Log("Error (â)", `Service: '{options.Name}' already exists!`)
error(`Service: '{options.Name}' already exists!`)
end
local serviceData = {
Name = options.Name,
Dependencies = options.Dependencies or {},
_signal = {},
_state = {},
_stateSignals = {},
}
function serviceData:RegisterSignal(name: string)
if self._signal[name] then
Logger.Log("Error (â)", `Signal: '{name} already exists'`)
error(`Signal: '{name} already exists'`)
end
local newSignal = SignalClass.new(`{self.Name}_{name}`)
self._signal[name] = newSignal
return newSignal
end
function serviceData:GetSignal(name: string)
assert(self._signal[name], `Signal: '{name}' does not exist`)
return self._signal[name]
end
function serviceData:SetState(key: string, value: any)
self._state[key] = value
if self._stateSignals[key] then
self._stateSignals[key]:Fire(value)
end
end
function serviceData:GetState(stateName: string)
local state = self._state[stateName]
assert(state, `State: '{stateName}' does not exist!`)
return state
end
function serviceData:ObserveState(key: string, callback)
if not self._stateSignals[key] then
self._stateSignals[key] = SignalClass.new(`{self.Name}_{key}`)
end
task.spawn(callback, self._state[key])
return self._stateSignals[key]:Connect(self.Name, callback)
end
local proxy = CreateServiceProxy(serviceData)
services[options.Name] = proxy
return proxy
end
-- ==========================================
-- 7. PUBLIC API: SERVICE RETRIEVAL
-- ==========================================
function Aethercore.GetService(name: string)
local targetService = services[name]
if not targetService then
Logger.Log("Error (â)", `Tried to get not-existing Service: '{name}'`)
end
return targetService
end
-- ==========================================
-- 8. DEPENDENCY RESOLUTION ENGINE (Topological Sort)
-- ==========================================
local function ResolveStartOrder(): {Service}
local sorted: {Service} = {}
local visited: {[string]: boolean} = {}
local processing: {[string]: boolean} = {}
local function visit(serviceName: string)
if processing[serviceName] then
error(`[Aethercore] Circular dependency detected in {serviceName}`)
end
if visited[serviceName] then return end
processing[serviceName] = true
local service: Service = services[serviceName]
if service and service.Dependencies then
for _, depName in service.Dependencies do
assert(services[depName], `Dependencie: '{depName}' was not found`)
visit(depName)
end
end
processing[serviceName] = false
visited[serviceName] = true
table.insert(sorted, services[serviceName])
end
for service, _ in services do
if not visited[service] then
visit(service)
end
end
return sorted
end
-- ==========================================
-- 9. LIFECYCLE CONTROLLER (Der Motor)
-- ==========================================
function Aethercore.Start()
if isInitialized then
Logger.Log("Warning (â ī¸)", `Already started Aethercore, don't need to start again`)
return
end
Logger.Log("Info (âšī¸)", `Aethercore has successfully started!`)
local executionOrder = ResolveStartOrder()
for _, service in ipairs(executionOrder) do
if type(service.OnInit) == "function" then
local success, err = pcall(function()
service:OnInit()
end)
if not success then
Logger.Log("Error (â)",`OnInit failed: {err}`)
end
end
end
isInitialized = true
for _, service in ipairs(executionOrder) do
if type(service.OnStart) == "function" then
task.spawn(function()
local success, err = pcall(function()
service:OnStart()
end)
if not success then
Logger.Log("Error (â)", `OnStart failed: {err}`)
end
end)
end
end
for _, service in ipairs(executionOrder) do
if type(service.OnUpdate) == "function" then
RunService.Heartbeat:Connect(function(deltaTime)
service:OnUpdate(deltaTime)
end)
end
if type(service.OnPhysics) == "function" then
RunService.Stepped:Connect(function(_, deltaTime)
service:OnPhysics(deltaTime)
end)
end
end
hasStarted = true
Logger.Log("Success (â
)", "đ Aethercore successfully ignited!")
end
-- ==========================================
-- 10. DEBUG API
-- ==========================================
function Aethercore.PrintLogs()
print("=== AETHERCORE DIAGNOSTIC LOGS ===")
for _, log in ipairs(Logger.LoggedMessages) do
print(log)
end
print("==================================")
end
function Aethercore.GetEventListener(serviceName: string, signalName: string)
local service = services[serviceName]
if service then
local sig = service:GetSignal(signalName)
if sig then
return sig:GetListeners()
end
end
return {}
end
return Aethercore
Realistic HUD
Radio UI
Ability Frame
Designing isolated modules, strict client-server communication, and scalable logic before writing a single line of code.
Writing highly optimized, strictly-typed Luau code. Focusing on performance, memory management, and modular frameworks.
Implementing rigorous server-side sanity checks and validation to ensure every system is inherently secure and exploit-proof.
Smoothing out animations, syncing immersive VFX/SFX, balancing mechanics, and delivering a production-ready product.